Figure 3.2:
Resource Allocation Graphs, in the right one, either or could relinquish a resource allowing or (which are currently blocked) to continue.
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- Cycle is a necessary condition for a deadlock
- But when dealing with multiple unit resources -not sufficient
- A knot must exist-a cycle with no non-cycle outgoing path from any involved node
- At the moment assume that:
- a process halts as soon as it waits for one resource,
- processes can wait for only one resource at a time
- In general, four strategies are used for dealing with deadlocks:
- Ignore (The Ostrich Algorithm): stick your head in the sand and pretend there is no problem at all.
- Prevention: design a system in such a way that the possibility of deadlock is excluded a priori (e.g., compile-time/statically, by design)
- Avoidance: make a decision dynamically checking whether the request will, if granted, potentially lead to a deadlock or not (e.g., run-time/dynamically, before it happens)
- Detection and Recovery: let the deadlock occur and detect when it happens, and take some action to recover after the fact (e.g., run-time/dynamically, after it happens)
Figure 3.3:
An example of how deadlock occurs and how it can be avoided.
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2004-05-25